Simon FitzKit...In The Field!

You Have To Spurn The Trope

July 13, 2008
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So as you may or may not have heard me cheering over the past week, I won a song-parody contest! First, play the game You Have To Burn The Rope (HERE). It will literally take you under a minute. The contest was to write a parody of the closing theme, and to make it about my favorite video game moment.

I wrote it about the game “Shadow of Colossus” and they previewed my entry during this podcast (skip to 1:12:45 ). (They say, “By Kit FitzSimons, which is an awesome name.” Whee!)

And then the guy who wrote the original song commented on my parody, and his favorite line was line 3 (heard here – skip to 0:56:08). (He says, “He’s got a nice flow with the rhymes.”)

Regardless of what you may think of the people who run the podcast, I now have a free DS Lite, courtesy of them!

Thanks to my friend Sketch who suggested the reverb and who found a way to make the claps work so well…and, you know, for running Garage Band and mixing my vocals.


We’re Happy You Made It…

April 7, 2008
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The best video game ever…

You Have To Burn The Rope

Words cannot describe how satisfying it is to complete a game in less than 20 hours.


27

February 8, 2008
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27th post in this new journal, on 2/7, my birthday.

Way to not even plan that, Simon.

Weird how my sidebar says this is post 25, but my dashboard says it’s 27. (shrug)

I’ve been sick for the past 3 days, with a fever of –at times– 104, and more congestion in my throat than on 1-85 every time I drive to Atlanta.

So it was not the 26th B-Day extravaganza I’d envisioned. In fact, at one point our neighborhood’s owner came to the door and suggested I move my car just in case the water main “exploded on it.” That’s not my idea of a party. Although, I suppose it would technically qualify as a surprise shower.

I’ve been dreaming about 2 things:
1) Alias. I’m halfway through the 3rd season, and it’s so addictive that if I stop in the middle of an episode to nap, my mind tries to create new plot lines to tie up all the loose ends.
2) Some kind of process that reduces things/people/experiences to cigarette-length Dr-Mario-style pills. And this is the disturbing one because it confuses me so profoundly –both in and out of dream state– that I still don’t understand the who or what or why of it all. All I know is that at one point, the only way I could solve the current problem was by letting my fingers act as a tiny person and climb a ladder built out of these condensed essence pills. I…just don’t know.

In any case, this past year has been really great. I’m doing what I love to do, I’m getting paid to do it, and people like me again. It’s nice having a lot of friends. I believe in psychological circles, this is known as the Norm Complex: the driving desire for people to call out your name in unison as you walk into the room. I’m on good terms with my sister, my parents are calming down quite a bit, the two-man improv group I’m half of got into DSIF, I’ve visited Atlanta several times and felt the love, comic books are pretty cool, and I own Rock Band, which makes me the most popular kid at all the parties.

…Here’s hoping I don’t die in my sleep tonight or something similarly O-Henry-ishly stupid.

Also, new entry up at Trouble in Parodies:
“The Fandom Menace”


Console-ation Prizes

January 23, 2008
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Video Games I’m Looking Forward To And Don’t Want To Forget:

1) Castle Crashers

Originally a game on Newgrounds.com, this Ninja-Turtles-like side-scroller may very well make me weep with joy every time I beat a boss battle and then have to fight my fellow knights for the right to save the one damsel-in-distress.

2) Patapon

Quirky, two-button music-centric game starring little monochromatic blobs? Didn’t I already love this game once before? Oh wait, no, that was…

3) God of War: Chains of Olympus

Yes, I did, in fact, “not” buy a PS2 specifically so I could own the first two games in the series. Yes, I did, in fact, buy a PSP so that I (and my friend Ted) could play this game. Yes, I do, in fact, consider the God of War series some of the, if not The, best video games of all time. Greek mythology, badass boss battles, enormous landscapes, brilliant plot twists, death scenes to die for…stop. You had me at “mythology.”

4) Jason and the Argonauts

Have I mentioned I like Greek mythology? What about how much I enjoy video games with mechanics like Marvel: Ultimate Alliance (switch characters midlevel, up stats in character-specific skill trees)? Yeah, this game is supposedly the lovechild of God of War and M:UA, and that kind of offspring is the sort wars are started over. But, you know, fun wars where you probably get to sleep with a sorceress who’ll some day kill your kids and gift your wife with a poisonous wedding gown before being deus-ex-machina’ed out of your attack radius. Oh yeah, before I forget to mention it: I really like Greek mythology.

5) Brutal Legend

I am playing Psychonauts right now and am loving it to death. Yes, the difficulty curve fluctuates wildly. Yes, the collectibles are insanely difficult to finish collecting. Yes, the character models seem to be based on caricatures of childhood deformities.

But, god, I just killed a pyrokinetic cougar, then jumped into a madman’s brain where the landscape was a 1950s neighborhood where Dali had gotten to design the sidewalks. With all that in mind, it was made by Tim Schafer, the guy behind Monkey Island, Grim Fandango, and now: Brutal Legend, in which Jack Black is a roadie with an ax for attacks (chopper) and an ax for magicks (guitar) who must quest across a world of heavy metal homages to rescue his girlfriend from My Chemical Romance fans.

…Now if only there were a hydra in it.


24/7

December 1, 2007
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I’ve been lied to.

Trusted friends informed me that they’d canceled the seventh season of 24 due to lack of fan excitement over Season 6. Today, I learned differently from a source apparently more reliable than all of my friends (namely mycokerewards.com). In fact, there will be a Season 7. The proof is in the pudding trailer: (SPOILER WARNING!!! EVEN I HAVEN’T WATCHED THIS!).

So what were my so-called friends talking about when they were brutally crushing my dreams of more contiguous action-adventure-stressfests? They were talking, it seems, about this:

“With only about 8 episodes completed (some reports say 9), the show, which is centered around their heavily serialized, 24 episode format, would be extremely off-balance were they to simply run those finished episodes now and then have fans go through a prolonged wait until the rest of the season was completed and ready to air. As the FOX press release puts it: ’24 PREMIERE POSTPONED TO ENSURE DAY 7 PROVIDES NON-STOP ACTION!'”

Oooookay, so it’s delayed. Good. I’m fine with a delay; that’ll give me time to watch my DVDs of Season 6 (which I’m asking my parents for this CMas). Man, if it’s delayed enough, maybe instead of watching Season 6 when I get it, I’ll just watch Seasons 1-5 again.

Mmmmm…6 24’s…gross.


FELL from grace, FELL in love, FELL in with the wrong crowd

December 1, 2007
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From warrenellis.com:

“Ben Templesmith…is finishing FELL #9.”

For those who have not yet witnessed the wonder that is FELL, please click here and read the entire first issue online…for (legally) free!

The point of the comic has always been to provide stand-alone stories about a messed-up city’s brilliant-but-flawed detective-hero (hyphens awaaaay!) for only 2 bucks a piece. Each page is crammed with panels to make up for the low page count, and the format really adds to the intensity of the tales Ellis tells.

I, of course, have rendered that nice affordability gift moot by first purchasing the individual issues and then, just recently buying myself the first trade. Because I like it that much.

…I’ve let this journal sit here unposted for a good ten hours while I’ve tried to think of something else to say. Really, that was it: 1) FELL #9 is on its way and 2) If you don’t know what that means, you should.